When our group first start working on this game, we were already at a disadvantage. We were just part of a former group that had about almost 2 months into their development. Since we had only 2 more months before a final demo of our game was to be presented, the decision to do it in a narrative game style was made. As the creator of the game, King of the Shadow Realm, I handled the writing of the story, while my partner, Austin, handled the programming. Austin spent his time learning how to take the scripts I made and separate them into outcomes. I meanwhile worked on two different scenarios that had multiple outcomes. I fortunately had this idea for the game before we went to work on it, which helped speed things along. I worked on what the character's personalities would be, and how they'd interact with others. Having decided that the setting of the game would be in ancient Japan, I had to look up Japanese mythology and see which figures could serve as foils to the chara...